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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
shittyhorsey
shittyhorsey:
“ Help With Eye Posing
I’m having some issue with a walleye look for some of the models I’ve been trying to port. It can be corrected with the eyes_converge slider if I slide it all the way to the right but then the eye posing loses...
shittyhorsey

Help With Eye Posing

I’m having some issue with a walleye look for some of the models I’ve been trying to port.  It can be corrected with the eyes_converge slider if I slide it all the way to the right but then the eye posing loses it’s up/down and left/right precision.

I’ve tried screwing around the with eye posing in the qc file, but so far I’ve only managed to break it worse.  Is there anything I can do with the eye posing set up in the qc to bring the default eye posing to a more centered position?

deusexnihilo

reblogging for better intelligibility

Check this part of the qc:

“eyeball “eye_right” “ValveBiped.Bip01_Head” -1.270009 -2.289991 64.930023 “eyeball_r” 1 4 “iris_unused” 0.6″

the highlighted 4 is the local angle for the pupils default position, for the left eye it would be -4

the lower the number the more the eyes converge to the center

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