Help With Eye Posing
I’m having some issue with a walleye look for some of the models I’ve been trying to port. It can be corrected with the eyes_converge slider if I slide it all the way to the right but then the eye posing loses it’s up/down and left/right precision.
I’ve tried screwing around the with eye posing in the qc file, but so far I’ve only managed to break it worse. Is there anything I can do with the eye posing set up in the qc to bring the default eye posing to a more centered position?
reblogging for better intelligibility
Check this part of the qc:
“eyeball “eye_right” “ValveBiped.Bip01_Head” -1.270009 -2.289991 64.930023 “eyeball_r” 1 4 “iris_unused” 0.6″
the highlighted 4 is the local angle for the pupils default position, for the left eye it would be -4
the lower the number the more the eyes converge to the center

